Post by Beat on Jun 20, 2010 0:40:33 GMT -5
Character Name: Daisukenojo "Beat" Bito
Nicknames/Psuedonames: Skulls, Delinquent, Reaper, Skater-Brain
Character Age or Age Appearance: 15
Race/Species: Human, Special Ops Harrier Reaper (at one point in time for 1 week)
Physical Description: Fairly tall for a 15 year old, Beat also has a strikingly muscular body for his age (though he is by no means a weightlifter) and is an accomplished and talented skateboarder. He's got blonde hair and striking blue eyes as well as a great smile. He wears a long black beanie with a white skull stitched onto it. He also wears a large black chain with a skull on it and a large wallet chain on his pants. He also wears a studded leather braclet on his left arm. In his reaper form he has a pair of skeletal black wings (as pictured in signature).
Distinguishing Features: Beat tends to wear what would be considered punk style clothing, but he can dress casual too, though he never goes anywhere without his beanie, even if he just carries it in his pocket. He has an infectious laugh and is dense and hardheaded in doing what he thinks is right, but he's an easy going teen with a good attitude.
Personal History: After constant fights with his parents, mainly because of the marks at school, Beat (Daisukenojo Bito) left his home. Shortly after that, his sister, Rhyme, followed him and when she found him, she was about to be hit by a car. Beat tried to save her, but they were both hit by the car and had died. As a result, they became partners in the Reapers' Game, and he notices that his sister remembers him no more. In this first day they don't reach 104 as the mission said, but as Neku and Shiki made it to complete the mission their timers disappear as well. They also meet Harrier Reaper Uzuki Yashiro, who supposedly tries to trick them somehow, much like what happens to Neku and Shiki the second day.
At the second day Beat and Rhyme meet Neku and Shiki. When Beat tries to scan them he sees he can't, so he jumps to the conclusion that they are also Reapers. After some explanations and a patch up (and also calling Neku "Phones" for first time in the game) Beat proposes to work the four together, but when an angry Neku says that he doesn't trust him or Rhyme, Beat gets mad and goes away with his sister.
At the third day Beat and Rhyme meet Shiki and Neku again, and inform them about memes. After that they discover that the "Master of A-East" is a little golden Noise bat, and when it appears after Neku and Shiki destroy Vespertilio Canor they kill it, thus completing the mission in the last seconds. After this Neku agrees to work with them, seeing they are not enemies.
At the fourth day Shiki, Neku, Rhyme and Beat wait for the mission at 104. The mission seems to be a piece of cake, just a ten minute walk to Towa Records, so Beat starts a race team against team in which he ends being the only one truly participating. When he and Rhyme reach Cadoi City he says to stop in order to let their friends catch up. When the four are together again Beat runs to Towa Records, where Kariya and Uzuki have set a trap for the players. Rhyme is erased after being caught in the Noise trap in order to protect Beat from it, echoing Beat and Rhyme's death from the previous car accident with the roles reversed. Mr. Hanekoma suddenly appears, saving Beat (as without a partner he only had 7 minutes to live) replacing Rhyme with a pin made from Rhyme's data, which Beat partners with. Then Mr. H. takes him to his café, where Beat is imprinted in order to make him learn about how to use the pin, though Beat is still unable to use it (supposedly Noise Pins can only be used by Reapers, however Neku can use the pin against the third week game master showing that Beat just couldnt use some kind of pins, just like Shiki can't use the pins in the first week).
In the 6th day Beat runs away from WildKat to ask the Reapers about why he can't use the pin. He meets Uzuki and Kariya in the last day, being Kariya presumably who tells him the answers Beat is seeking. This leads him to becoming a Reaper, and is assigned by the Conductor to defeat Neku and Joshua during the 2nd week, though this being rule-breaking. While Beat makes several attempts, he never accomplishes this for various reasons and leaves them be after his attempts. As a Reaper, Beat's costume does not change but he does grow the traditional skeletal wings that all Reapers possess. He also learns more about the UG, Reaper Sports (not too well in this case) and how to become the Composer.
During the 3rd week, Neku's entry fee was the necessity of other players, which meant that he would be quickly erased (being that a player without a partner cannot erase Noise). Feeling that this was a cheap rule to add to the game, Beat renounces his Reaper status and forms a pact with Neku. However, in the begining of the second day Beat learns that during his time as a Reaper, he earned zero points and he will die in roughly six days, as a Reaper's life span is based on the number of Players they erase. He is also taken his entry fee (he becomes a player again as a result of his treason) which is Rhyme, the noise he managed to summon when he became a Reaper, so he forgets about the plan he and Neku made of trying to reach the Shibuya River and face the Composer.
The two players are given the mission of tracking and defeating the Game Master Mitsuki Konishi, which Beat wants to end quickly to recover Rhyme. They start seeking, but in the third day they are offered Beat's entry fee back by Uzuki Yashiro and later by Koki Kariya (who are really being used by the Iron Maiden to stall for time). In that days we discover about Beat's past and reasons for becoming a Reaper. When they get the pin they see it's just a fake, and Kariya apologizes and gives them a new keypin.
In the fifth day the duo, looking for the Game Master in Udagawa, notice the people in the RG and the Reapers saying the same things (as a result of the Conductor's plan to "fix" Shibuya). They also get a photo of the first day in which Mr. Hanekoma appears doing something strange in Udagawa (he was repairing the Taboo refinery sigil Minamimoto needed to come back). Then they are forced to fight possessed versions of Uzuki and Kariya. In the sixth day they go to Cat Street, where they find WildKat has suffered an attack and they get a keypin for the Shibuya River. Then in the way to the River they meet Sho Minamimoto, who has been transformed into a Taboo form of himself. After a fight with him in which they can't do him nothing the day ends.
In the last day Beat is starting to fade away, but before that happens completely the partners go to the Shibuya River. When they reach it they meet Sho again, and the Game Master finally appears in Beat's shadow. The GM is erased then and Beat gets Rhyme back, but before disappearing she tells Beat that her sister didn't hold Beat dear, as her memories of him where in fact Beat's entry fee. After the fight the boys meet Shiki again, and see Sho crushed under a junk pile. The three kids find the Conductor, and Shiki is forced to fight her friends. Beat protects Neku from an attack and is left unconscious along with Shiki. When he and the girl wake up they follow the path to reach the Composer's throne and fight with Neku for last time against the Conductor. That's when Beat says Neku that he is his partner no more- but his friend. After the fights, and though Beat doesn't become the Composer as he planned, the game ends and Beat gets his desire of Rhyme being a human again fulfilled.
Before he entered the Reapers' Game, he was much like Neku, uncaring and pushing his sister away from him, because he didn't like being pitied by his little sister. With the discovery that Rhyme has lost her memories, he lies that his dream was to become the best skateboarder in the world, as truly he has no dreams.
At the end of the game, he is seen meeting Neku in front of the Hachiko, with Rhyme by his side.
Personality: "Hot-blooded and hard-headed, Beat is the polar opposite of Neku—even if they are the same age. Still, despite his emotional outbursts, he has a big heart. He's always ready to throw down and ollie into combat on his board, with Rhyme right there beside him." Beat tries his best to act tough, but he's really a softie underneath. He gets embarrassed whenever people realize this. He is also highly embarrassed by his real name, which reflects his soft nature. At the same time, Beat is very loud and impulsive, and tends to come to conclusions without reason. He's a little dense and can't pick-up complicated insults to him immediately, but eventually figures things out. Nevertheless, he's a big-hearted person who would do anything for his friends. As he has no dream (unlike Shiki who wants to be a fashion designer) he's unsure of himself and his future though he's shown an amazing talent for art and writing poetry recently while in The Pathways.
Magical Abilities/Special Skills: Beat uses Respect, a neutral-damage Shockwave-type pin, to attack using his skateboard. He attacks one-on-one with a targeted enemy, and he can jump in order to evade. While his ground combo attacks do more damage, his air attack can hit both ground and air targets while evading enemy ground attacks. He also has the following pins at his disposal:
Ice Risers-forms three icicles anywhere Beat wishes.
Lightning Moon-an electric charge revolves around Beat, hurting anything that touches it and making him temporarily invulnerable.
Leopard-heals wounds of Beat or anyone he focuses on, it must recharge after so many uses.
Pyrokinesis-creates a path of flame.
Player Pin-allows Beat to scan the minds of others, effectively making him a mind reader against most individuals. He can also scan for Noise this way. All players of the game in UG Shibuya possess this pin. Beat wears this either on his right hand pants pocket or his shirt.
Weaknesses: Rhyme, Rhyme getting injured, his friends getting hurt or threatened, Curry Ramen, Kisa being hurt or threatened (as he thinks of her as being like Rhyme and his friend Shiki), dense nature
Anime/Manga/Game Character is from: The World Ends With You (Nintendo DS)
Timeline: After the end of the game and the scene after the credits. After meeting with Neku and the real form of Shiki, the group consisting of Beat, his sister Rhyme, Neku, and Shiki headed out to Hanekoma's coffee shop WildKat. After hanging out for the day, the group of four headed home together, only for Beat to see a shining white light under his feet. He found he couldn't move and felt himself being sucked into the light. He promptly fell onto the street in The Pathways.
He's living on his own in an apartment and going to school. He hasn't made many friends, but is friends with another Pathways visitor, Kisa Sohma. The two are good friends, and even though he thinks of Kisa as a friend, she also reminds him of his sister Rhyme and Shiki.
He recently saw his Reaper wings in a store window, though he has no idea what this means. He does not have them on his back, but everytime since that he's seen his reflection he appears to have his Reaper wings.
Nicknames/Psuedonames: Skulls, Delinquent, Reaper, Skater-Brain
Character Age or Age Appearance: 15
Race/Species: Human, Special Ops Harrier Reaper (at one point in time for 1 week)
Physical Description: Fairly tall for a 15 year old, Beat also has a strikingly muscular body for his age (though he is by no means a weightlifter) and is an accomplished and talented skateboarder. He's got blonde hair and striking blue eyes as well as a great smile. He wears a long black beanie with a white skull stitched onto it. He also wears a large black chain with a skull on it and a large wallet chain on his pants. He also wears a studded leather braclet on his left arm. In his reaper form he has a pair of skeletal black wings (as pictured in signature).
Distinguishing Features: Beat tends to wear what would be considered punk style clothing, but he can dress casual too, though he never goes anywhere without his beanie, even if he just carries it in his pocket. He has an infectious laugh and is dense and hardheaded in doing what he thinks is right, but he's an easy going teen with a good attitude.
Personal History: After constant fights with his parents, mainly because of the marks at school, Beat (Daisukenojo Bito) left his home. Shortly after that, his sister, Rhyme, followed him and when she found him, she was about to be hit by a car. Beat tried to save her, but they were both hit by the car and had died. As a result, they became partners in the Reapers' Game, and he notices that his sister remembers him no more. In this first day they don't reach 104 as the mission said, but as Neku and Shiki made it to complete the mission their timers disappear as well. They also meet Harrier Reaper Uzuki Yashiro, who supposedly tries to trick them somehow, much like what happens to Neku and Shiki the second day.
At the second day Beat and Rhyme meet Neku and Shiki. When Beat tries to scan them he sees he can't, so he jumps to the conclusion that they are also Reapers. After some explanations and a patch up (and also calling Neku "Phones" for first time in the game) Beat proposes to work the four together, but when an angry Neku says that he doesn't trust him or Rhyme, Beat gets mad and goes away with his sister.
At the third day Beat and Rhyme meet Shiki and Neku again, and inform them about memes. After that they discover that the "Master of A-East" is a little golden Noise bat, and when it appears after Neku and Shiki destroy Vespertilio Canor they kill it, thus completing the mission in the last seconds. After this Neku agrees to work with them, seeing they are not enemies.
At the fourth day Shiki, Neku, Rhyme and Beat wait for the mission at 104. The mission seems to be a piece of cake, just a ten minute walk to Towa Records, so Beat starts a race team against team in which he ends being the only one truly participating. When he and Rhyme reach Cadoi City he says to stop in order to let their friends catch up. When the four are together again Beat runs to Towa Records, where Kariya and Uzuki have set a trap for the players. Rhyme is erased after being caught in the Noise trap in order to protect Beat from it, echoing Beat and Rhyme's death from the previous car accident with the roles reversed. Mr. Hanekoma suddenly appears, saving Beat (as without a partner he only had 7 minutes to live) replacing Rhyme with a pin made from Rhyme's data, which Beat partners with. Then Mr. H. takes him to his café, where Beat is imprinted in order to make him learn about how to use the pin, though Beat is still unable to use it (supposedly Noise Pins can only be used by Reapers, however Neku can use the pin against the third week game master showing that Beat just couldnt use some kind of pins, just like Shiki can't use the pins in the first week).
In the 6th day Beat runs away from WildKat to ask the Reapers about why he can't use the pin. He meets Uzuki and Kariya in the last day, being Kariya presumably who tells him the answers Beat is seeking. This leads him to becoming a Reaper, and is assigned by the Conductor to defeat Neku and Joshua during the 2nd week, though this being rule-breaking. While Beat makes several attempts, he never accomplishes this for various reasons and leaves them be after his attempts. As a Reaper, Beat's costume does not change but he does grow the traditional skeletal wings that all Reapers possess. He also learns more about the UG, Reaper Sports (not too well in this case) and how to become the Composer.
During the 3rd week, Neku's entry fee was the necessity of other players, which meant that he would be quickly erased (being that a player without a partner cannot erase Noise). Feeling that this was a cheap rule to add to the game, Beat renounces his Reaper status and forms a pact with Neku. However, in the begining of the second day Beat learns that during his time as a Reaper, he earned zero points and he will die in roughly six days, as a Reaper's life span is based on the number of Players they erase. He is also taken his entry fee (he becomes a player again as a result of his treason) which is Rhyme, the noise he managed to summon when he became a Reaper, so he forgets about the plan he and Neku made of trying to reach the Shibuya River and face the Composer.
The two players are given the mission of tracking and defeating the Game Master Mitsuki Konishi, which Beat wants to end quickly to recover Rhyme. They start seeking, but in the third day they are offered Beat's entry fee back by Uzuki Yashiro and later by Koki Kariya (who are really being used by the Iron Maiden to stall for time). In that days we discover about Beat's past and reasons for becoming a Reaper. When they get the pin they see it's just a fake, and Kariya apologizes and gives them a new keypin.
In the fifth day the duo, looking for the Game Master in Udagawa, notice the people in the RG and the Reapers saying the same things (as a result of the Conductor's plan to "fix" Shibuya). They also get a photo of the first day in which Mr. Hanekoma appears doing something strange in Udagawa (he was repairing the Taboo refinery sigil Minamimoto needed to come back). Then they are forced to fight possessed versions of Uzuki and Kariya. In the sixth day they go to Cat Street, where they find WildKat has suffered an attack and they get a keypin for the Shibuya River. Then in the way to the River they meet Sho Minamimoto, who has been transformed into a Taboo form of himself. After a fight with him in which they can't do him nothing the day ends.
In the last day Beat is starting to fade away, but before that happens completely the partners go to the Shibuya River. When they reach it they meet Sho again, and the Game Master finally appears in Beat's shadow. The GM is erased then and Beat gets Rhyme back, but before disappearing she tells Beat that her sister didn't hold Beat dear, as her memories of him where in fact Beat's entry fee. After the fight the boys meet Shiki again, and see Sho crushed under a junk pile. The three kids find the Conductor, and Shiki is forced to fight her friends. Beat protects Neku from an attack and is left unconscious along with Shiki. When he and the girl wake up they follow the path to reach the Composer's throne and fight with Neku for last time against the Conductor. That's when Beat says Neku that he is his partner no more- but his friend. After the fights, and though Beat doesn't become the Composer as he planned, the game ends and Beat gets his desire of Rhyme being a human again fulfilled.
Before he entered the Reapers' Game, he was much like Neku, uncaring and pushing his sister away from him, because he didn't like being pitied by his little sister. With the discovery that Rhyme has lost her memories, he lies that his dream was to become the best skateboarder in the world, as truly he has no dreams.
At the end of the game, he is seen meeting Neku in front of the Hachiko, with Rhyme by his side.
Personality: "Hot-blooded and hard-headed, Beat is the polar opposite of Neku—even if they are the same age. Still, despite his emotional outbursts, he has a big heart. He's always ready to throw down and ollie into combat on his board, with Rhyme right there beside him." Beat tries his best to act tough, but he's really a softie underneath. He gets embarrassed whenever people realize this. He is also highly embarrassed by his real name, which reflects his soft nature. At the same time, Beat is very loud and impulsive, and tends to come to conclusions without reason. He's a little dense and can't pick-up complicated insults to him immediately, but eventually figures things out. Nevertheless, he's a big-hearted person who would do anything for his friends. As he has no dream (unlike Shiki who wants to be a fashion designer) he's unsure of himself and his future though he's shown an amazing talent for art and writing poetry recently while in The Pathways.
Magical Abilities/Special Skills: Beat uses Respect, a neutral-damage Shockwave-type pin, to attack using his skateboard. He attacks one-on-one with a targeted enemy, and he can jump in order to evade. While his ground combo attacks do more damage, his air attack can hit both ground and air targets while evading enemy ground attacks. He also has the following pins at his disposal:
Ice Risers-forms three icicles anywhere Beat wishes.
Lightning Moon-an electric charge revolves around Beat, hurting anything that touches it and making him temporarily invulnerable.
Leopard-heals wounds of Beat or anyone he focuses on, it must recharge after so many uses.
Pyrokinesis-creates a path of flame.
Player Pin-allows Beat to scan the minds of others, effectively making him a mind reader against most individuals. He can also scan for Noise this way. All players of the game in UG Shibuya possess this pin. Beat wears this either on his right hand pants pocket or his shirt.
Weaknesses: Rhyme, Rhyme getting injured, his friends getting hurt or threatened, Curry Ramen, Kisa being hurt or threatened (as he thinks of her as being like Rhyme and his friend Shiki), dense nature
Anime/Manga/Game Character is from: The World Ends With You (Nintendo DS)
Timeline: After the end of the game and the scene after the credits. After meeting with Neku and the real form of Shiki, the group consisting of Beat, his sister Rhyme, Neku, and Shiki headed out to Hanekoma's coffee shop WildKat. After hanging out for the day, the group of four headed home together, only for Beat to see a shining white light under his feet. He found he couldn't move and felt himself being sucked into the light. He promptly fell onto the street in The Pathways.
He's living on his own in an apartment and going to school. He hasn't made many friends, but is friends with another Pathways visitor, Kisa Sohma. The two are good friends, and even though he thinks of Kisa as a friend, she also reminds him of his sister Rhyme and Shiki.
He recently saw his Reaper wings in a store window, though he has no idea what this means. He does not have them on his back, but everytime since that he's seen his reflection he appears to have his Reaper wings.